COMPUTER VILLAGE for 25 years has trained an abundance of individuals from ages 4 to 104, in S.T.E.M., S.T.E.A.M. computer and technology skills.
Computer Village-St. Louis is supported by donations from friends of Computer Village, instructional programs and grants. Your financial contributions help us provide to the educational opportunities of the youth and adult education. When you contribute to Computer Village, you are supporting equipment repairs and purchases, and educational costs of programs. A donation of any size will be appreciated. Computer Village-St. Louis. is a 501(c)3 not-for-profit organization. All donations are tax deductible.
Inclusive of hands on instruction, learners are given the opportunity to create three dimensional solid objects from a digital file.
Whether Virtual or On Site, our instructional approach is built upon authentic learning activities that engage student interest and motivation. These activities are designed to answer a question or solve a problem and generally reflect the types of learning and work people do in the world outside the classroom.
Through hands on instruction we expose learners to the physical components that a computer system needs to operate. This includes internal parts (motherboard, hard drive, ram...) and external parts (peripherals) printers, monitors (types) mouse (types).
Teaching learners how to utilize the action steps that tell a computer what to do. Software varies from Adobe Reader to your favorite browser on the internet. We instruct learners of how the types of software: system, programming, application and driver software work together.
Introducing learners about the process of using a programming language to get a computer to behave how you want it to. Every line of code tells the computer to do something.
Through our adult learning classes we give adults inclusive of our seniors and opportunity to explore the benefits of technology. this instruction includes but not limited to internet usage, basic computer skills (Microsoft programs), and social media.
It encourages teamwork and reinforces problem-solving concepts. It helps learners get hands-on with technology. Not only how to use technology, but how to manipulate it and tweak it to your liking. It helps them understand and analyze systems and processes.
Introducing learners how to design, construction, and use of machines (robots) combining engineering, computer science, math problem solving, and logical reasoning.
A facility for creating, learning, exploring and sharing that uses high tech and non-tech tools. It provides hands on learning, help with critical thinking skills and even boost self-confidence